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Biomes

Biomes are different areas on the various planets. Each biome holds different resources, animals, events, and discoveries.

Biome: carbon biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: moon biome
Description: Likely to be great mineral deposits present, no dangerous wildlife though caution is advised when operating in atmosphere-free environments with low gravity influence.
Native resources:

  • transuranic metal (uncommon) Max per tile: 20
  • ceramic geode (uncommon) Max per tile: 40
  • poor inert metal (uncommon) Max per tile: 50
  • monocrystals (uncommon) Max per tile: 150
  • raw solid-phase metal (uncommon) Max per tile: 200
  • solar kretherson (uncommon) Max per tile: 150
  • stellar corundum (rare) Max per tile: 10

Biome: forest biome
Description: Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:

  • native lumber (common) Max per tile: 200
  • thermal kretherson (rare) Max per tile: 25
  • native fiber (common) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 75
  • stimulant leaf (rare) Max per tile: 20
  • deliriant root (rare) Max per tile: 20
  • sedative stem (rare) Max per tile: 20
  • poor inert metal (rare) Max per tile: 25
  • native tubers (uncommon) Max per tile: 50
Native wildlife: lost colonist, running mulcher, clinging stinger, mossback strangler, muex, trunk eater, ground-gawk, wire asp, turken-wad, triplicaster roach frog, sting batz, flutter drag, sulosic shuffler, muta-chicken, travelling trader, dusky prowler, lesser jaq scorpion, random lost human, soother light,
Rare wildlife: diseased turken-wad, old hand-e droid, eight-legged cleaverbeast,

Biome: flatland biome
Description: Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:

  • solar kretherson (common) Max per tile: 200
  • poor inert metal (rare) Max per tile: 25
  • intrinsic field kretherson (rare) Max per tile: 10
  • native fiber (common) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 200
  • native lumber (rare) Max per tile: 25
  • unpurified water (uncommon) Max per tile: 75
  • native tubers (uncommon) Max per tile: 100
Native wildlife: lost colonist, glowviper, trunk eater, scavenger rat, ground-gawk, wire asp, turken-wad, triplicaster roach frog, flutter drag, sulosic shuffler, muta-chicken, temperate carnivore, random lost human, crescent jay, lemon beetle, giant ferret, umber devil badger,
Rare wildlife: dorg,

Biome: standard tundra biome
Description: Extremely inhospitable - winds up to 300 miles per hour, environmental hazards, and aggressive predators. Training and specialized equipment is highly recommend as Central Hope rescue flights are not able to guarantee service in this biome.
Native resources:

  • intrinsic field kretherson (rare) Max per tile: 10
  • poor inert metal (rare) Max per tile: 25
  • native lumber (rare) Max per tile: 25
  • frozen water (uncommon)
Native wildlife: tundra mule, blue walker, ice sleeper, frosty muex, polar dorg,
Rare wildlife: dorg,

Biome: ice sheet biome
Description: Extremely inhospitable - winds up to 300 miles per hour, environmental hazards, and aggressive predators. Training and specialized equipment is highly recommend as Central Hope rescue flights are not able to guarantee service in this biome.
Native resources:

  • intrinsic field kretherson (rare) Max per tile: 10
  • poor inert metal (rare) Max per tile: 25
  • frozen water (uncommon)
Native wildlife: tundra mule, blue walker, ice sleeper, frosty muex, polar dorg,

Biome: deserted colony
Description: Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:

  • unpurified water (uncommon) Max per tile: 75
  • poor inert metal (rare) Max per tile: 25
  • solar kretherson (rare) Max per tile: 200
Native wildlife: scavenger rat, vagabond,
Rare wildlife: dorg,

Biome: standard underwater biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate
Native resources:

  • thermal kretherson (uncommon) Max per tile: 250
  • radioactive kretherson (rare) Max per tile: 250
  • poor inert metal (rare) Max per tile: 250
  • raw solid-phase metal (rare) Max per tile: 100
  • ocean fiber (uncommon) Max per tile: 100
Native wildlife: generic ocean herbivore, generic ocean carnivore, reef shark, spiny shark, shock eel,

Biome: mountain biome
Description: Large mineral deposits, plentiful wildlife. Rated 'nearly hospitable' by planetary entertainment v-band, you'll love it here.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • solar kretherson (rare) Max per tile: 10
  • native fiber (rare) Max per tile: 200
  • native lumber (rare) Max per tile: 25
  • poor inert metal (common) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 200
  • nanite sheeting (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 50
  • magneto-mineral (rare) Max per tile: 20
Native wildlife: crystal pocket, crystal scavenger, screaming caveglider, lost colonist, razor tackler, glowviper, rapier craw jetbeast, rock crescent, scavenger rat, wire asp, ground-gawk, sting batz, sulosic shuffler, flutter drag, random lost human,

Biome: volcanic biome
Description: Sites of volcanic activity may bear freshly-formed minerals derived from material in the planet's mantle. Wear appropriate heat-resistant gear at all times when operating in areas of raised volcanic activity.
Native resources:

  • thermal kretherson (common) Max per tile: 250
  • solar kretherson (rare) Max per tile: 10
  • poor inert metal (uncommon) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (rare) Max per tile: 200
  • native fiber (rare) Max per tile: 200
  • native lumber (rare) Max per tile: 25
  • heat purified water (rare)
  • steam vent (rare) Max per tile: 10
  • lava vent (rare) Max per tile: 10
  • ceramic geode (rare) Max per tile: 25
Native wildlife: heat bug, dorg, crystal pocket, crystal scavenger, clinging stinger, razor tackler, glowviper, rapier craw jetbeast, rock crescent, nova bird, crystal slug, wire asp, sting batz, lava strainer, lava swimmer, lava beetle,

Biome: lava fields
Description: Sites of volcanic activity may bear freshly-formed minerals derived from material in the planet's mantle. Wear appropriate heat-resistant gear at all times when operating in areas of raised volcanic activity.
Native resources:

  • thermal kretherson (common) Max per tile: 250
  • solar kretherson (uncommon) Max per tile: 10
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (rare) Max per tile: 200
  • responsive metal (rare) Max per tile: 200
  • heat purified water (rare)
  • steam vent (uncommon) Max per tile: 10
  • lava vent (uncommon) Max per tile: 10
Native wildlife: heat bug, nova bird, lava strainer, glowviper, lava swimmer, lava beetle,

Biome: barren mountain biome
Description: Large mineral deposits, plentiful wildlife. Rated 'nearly hospitable' by planetary entertainment v-band, you'll love it here.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • solar kretherson (rare) Max per tile: 10
  • poor inert metal (common) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 200
  • nanite sheeting (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 50
  • magneto-mineral (rare) Max per tile: 20

Biome: desert biome
Description: Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • native fiber (rare) Max per tile: 5
  • native lumber (rare) Max per tile: 5
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • gems (rare)
  • hydrocarbon sludge (rare)
  • yellow sand (uncommon) Max per tile: 100
  • yellow sand (common) Max per tile: 100
Native wildlife: sting batz, razor tackler, crystal pocket, muta-chicken, gravel scorpion, lesser jaq scorpion, greater jaq scorpion, kestrax, tortre, sabrelion, random lost human, claw bug, horned scarab, silver spider,
Rare wildlife: lava strainer,

Biome: rocky desert biome
Description: Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • native fiber (rare) Max per tile: 5
  • native lumber (rare) Max per tile: 5
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • gems (rare)
  • hydrocarbon sludge (rare)
  • yellow sand (uncommon) Max per tile: 100
  • yellow sand (common) Max per tile: 100
Rare wildlife: lava strainer,

Biome: unstable biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: destroyed biome
Description: This area has been destroyed by recent events, but is not actively dangerous.
Native wildlife: muta-chicken, wandering scavenger, scavenger rat,

Biome: nano-infested danger zone
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: diamond-rich biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: hydrocarbon sea biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: carbon-rich flatland biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: cryovolcano biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: hydrocarbon ice sheet biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: glaciated moon biome
Description: Likely to be great mineral deposits present, no dangerous wildlife though caution is advised when operating in atmosphere-free environments with low gravity influence.
Native resources:

  • ceramic geode (uncommon) Max per tile: 40
  • poor inert metal (uncommon) Max per tile: 50
  • frozen water (uncommon) Max per tile: 100
  • monocrystals (uncommon)
  • permafrost (rare) Max per tile: 5
  • solar kretherson (uncommon) Max per tile: 25
  • stellar corundum (rare) Max per tile: 10

Biome: metallic moon biome
Description: Likely to be great mineral deposits present, no dangerous wildlife though caution is advised when operating in atmosphere-free environments with low gravity influence.
Native resources:

  • transuranic metal (uncommon)
  • ceramic geode (uncommon) Max per tile: 40
  • poor inert metal (uncommon) Max per tile: 50
  • fullerene sheeting (rare)
  • raw solid-phase metal (uncommon)
  • osmodium (rare) Max per tile: 15
  • solar kretherson (uncommon) Max per tile: 150
  • stellar corundum (rare) Max per tile: 3

Biome: jungle biome
Description: Heavy vegetation, varied predators, some of which can be highly aggressive. Rich in organic and thermal energy resources, with rare deposits of mineral and stone.
Native resources:

  • native lumber (common) Max per tile: 50
  • thermal kretherson (rare) Max per tile: 25
  • poor inert metal (uncommon) Max per tile: 50
  • native fiber (common) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 200
  • plastiform fiber (common) Max per tile: 20
  • native berries (uncommon) Max per tile: 25
  • native lumber (uncommon) Max per tile: 50
  • biofuel grade stalks (common)
  • nutri-brand stalks (common)
  • protein tubers (common)
  • stimulant leaf (uncommon) Max per tile: 30
  • deliriant root (uncommon) Max per tile: 30
  • sedative stem (uncommon) Max per tile: 30
  • phantom spider silk (rare)
  • obscure lumber (uncommon) Max per tile: 100
Native wildlife: wilder, running mulcher, clinging stinger, razor tackler, glowviper, mossback strangler, rapier craw jetbeast, trunk eater, scavenger rat, sulosic shuffler, muta-chicken, triplicaster roach frog, greater bombus, greater bugbear spider, greater vine adder, dusky prowler, sabrelion, borolisk, spring boa, krake,
Rare wildlife: feral dorg,

Biome: fungal zone biome
Description: Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:

  • native lumber (common) Max per tile: 200
  • thermal kretherson (rare) Max per tile: 25
  • poor inert metal (uncommon) Max per tile: 25
  • native fiber (common) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 75
  • native fungus (uncommon)
Native wildlife: lost colonist, running mulcher, clinging stinger, mossback strangler, muex, trunk eater, ground-gawk, wire asp, turken-wad, triplicaster roach frog, sting batz, flutter drag, sulosic shuffler, muta-chicken, travelling trader,
Rare wildlife: moldy muta-chicken, mossback strangler,

Biome: heavy forest
Description: Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:

  • native lumber (common) Max per tile: 200
  • thermal kretherson (rare) Max per tile: 25
  • native fiber (common) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 75
  • stimulant leaf (rare)
  • deliriant root (rare)
  • sedative stem (rare)
  • plastiform fiber (rare) Max per tile: 25
  • obscure lumber (uncommon) Max per tile: 100
Native wildlife: lost colonist, running mulcher, clinging stinger, mossback strangler, muex, trunk eater, ground-gawk, wire asp, turken-wad, triplicaster roach frog, sting batz, flutter drag, sulosic shuffler, muta-chicken, travelling trader, dusky prowler, lesser jaq scorpion, random lost human, soother light,
Rare wildlife: mega muta-chicken,

Biome: swamp biome
Description: Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:

  • native lumber (common) Max per tile: 200
  • thermal kretherson (rare) Max per tile: 25
  • poor inert metal (uncommon) Max per tile: 50
  • native fiber (common) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 200
  • native fungus (uncommon)
  • native berries (uncommon) Max per tile: 25
  • stimulant leaf (uncommon) Max per tile: 25
  • deliriant root (uncommon) Max per tile: 25
  • sedative stem (uncommon) Max per tile: 25
  • phantom spider silk (rare) Max per tile: 25
  • obscure lumber (uncommon) Max per tile: 100
Native wildlife: lost colonist, running mulcher, clinging stinger, mossback strangler, muex, trunk eater, ground-gawk, wire asp, turken-wad, triplicaster roach frog, sting batz, flutter drag, sulosic shuffler, muta-chicken, travelling trader, greater bombus, greater bugbear spider, borolisk, spring boa,
Rare wildlife: running mulcher, septic monobeast,

Biome: taiga biome
Description: Hardy native timber is plentiful in this biome, the extremes of cold may prove difficult to work in however.
Native resources:

  • solid lumber (common) Max per tile: 200
  • poor inert metal (uncommon) Max per tile: 50
  • native fiber (uncommon) Max per tile: 20
  • frozen water (uncommon) Max per tile: 100
  • hydrocarbon sludge (uncommon)
Native wildlife: tundra mule, blue walker, ice sleeper, frosty muex, polar dorg, sabrelion,
Rare wildlife: diseased turken-wad, old hand-e droid, eight-legged cleaverbeast,

Biome: primeval forest biome
Description: Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:

  • solid lumber (uncommon) Max per tile: 40
  • thermal kretherson (rare) Max per tile: 25
  • exotic fiber (uncommon) Max per tile: 50
  • native fiber (rare) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (uncommon) Max per tile: 10
  • native fungus (uncommon) Max per tile: 50
  • stimulant leaf (rare) Max per tile: 20
Native wildlife: lost colonist, running mulcher, clinging stinger, mossback strangler, muex, trunk eater, ground-gawk, wire asp, turken-wad, triplicaster roach frog, sting batz, flutter drag, sulosic shuffler, muta-chicken, travelling trader, dusky prowler, lesser jaq scorpion, random lost human, soother light,
Rare wildlife: diseased turken-wad, old hand-e droid, eight-legged cleaverbeast,

Biome: bramboo forest biome
Description: Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:

  • native lumber (common) Max per tile: 40
  • thermal kretherson (rare) Max per tile: 25
  • native fiber (common) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 75
  • stimulant leaf (rare) Max per tile: 20
  • deliriant root (rare) Max per tile: 20
  • sedative stem (rare) Max per tile: 20
  • plastiform fiber (uncommon) Max per tile: 50
Native wildlife: lost colonist, clinging stinger, mossback strangler, trunk eater, ground-gawk, wire asp, turken-wad, triplicaster roach frog, sting batz, flutter drag, sulosic shuffler, muta-chicken, dusky prowler, lesser jaq scorpion, random lost human, soother light, generic herbivore wildlife,
Rare wildlife: diseased turken-wad, old hand-e droid, eight-legged cleaverbeast,

Biome: no-atmosphere ice sheet
Description:
Native resources:

  • intrinsic field kretherson (rare) Max per tile: 10
  • poor inert metal (rare) Max per tile: 25
  • frozen water (uncommon)

Biome: radioactive plains
Description: Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 500
  • radioactive kretherson (uncommon) Max per tile: 500
  • responsive metal (rare) Max per tile: 500
  • rad blasted water (rare) Max per tile: 500
  • transuranic metal (rare) Max per tile: 500
  • radioactive hazard material (common) Max per tile: 25
Native wildlife: wilder, crystal scavenger, silicate absorbing mass, scavenger rat, sting batz,

Biome: lawless colony biome
Description: Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:

  • unpurified water (uncommon) Max per tile: 75
  • poor inert metal (rare) Max per tile: 25
  • solar kretherson (rare) Max per tile: 200
Native wildlife: crystal scavenger, scavenger rat,

Biome: plague biome
Description: Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:

  • solar kretherson (rare) Max per tile: 200
  • thermal kretherson (rare)
  • poor inert metal (rare) Max per tile: 25
  • native lumber (rare) Max per tile: 25
  • native fiber (rare) Max per tile: 200
  • unpurified water (rare) Max per tile: 75
Native wildlife: septic monobeast, infected colonist, dorg, infected muex, diseased turken-wad, filth scrounger, scavenger rat,

Biome: acid pools biome
Description: Flatlands bearing accumulations of corrosive liquids and solutions. The corrosive pools are a potential source of sought-after inorganic acids though due to the nature these zones there are significant hazards involved with exploiting resources from them. Strong acidic rain and fog present a risk to operational personell.
Native resources:

  • solar kretherson (common) Max per tile: 200
  • poor inert metal (uncommon) Max per tile: 200
  • intrinsic field kretherson (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 75
  • acid steam vent (uncommon) Max per tile: 25
  • mineral acids (uncommon) Max per tile: 100
  • fuming mineral acids (rare) Max per tile: 25
Native wildlife: lost colonist, acid monster,

Biome: savannah biome
Description: Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:

  • solar kretherson (common) Max per tile: 200
  • poor inert metal (uncommon) Max per tile: 200
  • intrinsic field kretherson (rare) Max per tile: 10
  • native fiber (common) Max per tile: 200
  • adaptive-phase fiber (uncommon) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 200
  • native lumber (rare) Max per tile: 15
  • unpurified water (rare) Max per tile: 30
  • native tubers (uncommon) Max per tile: 50
Native wildlife: lost colonist, glowviper, trunk eater, scavenger rat, ground-gawk, wire asp, turken-wad, flutter drag, sulosic shuffler, muta-chicken, temperate carnivore, lesser jaq scorpion, greater jaq scorpion, sabrelion, gravel scorpion, gravel scorpion, tortre, umber devil badger,
Rare wildlife: dorg,

Biome: primeval flatland biome
Description: Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:

  • solar kretherson (common) Max per tile: 200
  • poor inert metal (rare) Max per tile: 25
  • intrinsic field kretherson (rare) Max per tile: 10
  • adaptive-phase fiber (rare) Max per tile: 200
  • neuro-aligned fiber (rare) Max per tile: 200
  • unpurified water (rare) Max per tile: 75
  • native fungus (rare)
  • exotic fiber (uncommon) Max per tile: 25
Native wildlife: lost colonist, glowviper, trunk eater, scavenger rat, ground-gawk, wire asp, turken-wad, triplicaster roach frog, flutter drag, sulosic shuffler, muta-chicken, temperate carnivore, random lost human, crescent jay, lemon beetle, giant ferret, umber devil badger,
Rare wildlife: dorg,

Biome: destroyed underwater biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate
Native resources:

  • thermal kretherson (uncommon) Max per tile: 250
  • radioactive kretherson (rare) Max per tile: 250
  • poor inert metal (rare) Max per tile: 250
  • raw solid-phase metal (rare) Max per tile: 100
  • ocean fiber (uncommon) Max per tile: 100
Native wildlife: generic ocean herbivore, generic ocean carnivore, reef shark, spiny shark, shock eel,

Biome: hidden valley biome
Description: Large mineral deposits, plentiful wildlife. Rated 'nearly hospitable' by planetary entertainment v-band, you'll love it here.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • solar kretherson (rare) Max per tile: 10
  • native fiber (rare) Max per tile: 200
  • native lumber (rare) Max per tile: 25
  • poor inert metal (common) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 200
  • nanite sheeting (rare) Max per tile: 10
  • unpurified water (uncommon) Max per tile: 50
  • magneto-mineral (rare) Max per tile: 20
  • obscure lumber (uncommon) Max per tile: 100
Native wildlife: lost colonist, crystal pocket, glowviper, turken-wad, triplicaster roach frog, sulosic shuffler,

Biome: no-atmosphere lava fields
Description: Sites of volcanic activity may bear freshly-formed minerals derived from material in the planet's mantle. Wear appropriate heat-resistant gear at all times when operating in areas of raised volcanic activity.
Native resources:

  • thermal kretherson (common) Max per tile: 250
  • solar kretherson (uncommon) Max per tile: 10
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (rare) Max per tile: 200
  • responsive metal (rare) Max per tile: 200
  • heat purified water (rare)
  • steam vent (uncommon) Max per tile: 10
  • lava vent (uncommon) Max per tile: 10

Biome: barren lava field
Description: Sites of volcanic activity may bear freshly-formed minerals derived from material in the planet's mantle. Wear appropriate heat-resistant gear at all times when operating in areas of raised volcanic activity.
Native resources:

  • thermal kretherson (common) Max per tile: 250
  • solar kretherson (uncommon) Max per tile: 10
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (rare) Max per tile: 200
  • responsive metal (rare) Max per tile: 200
  • heat purified water (rare)
  • steam vent (uncommon) Max per tile: 10
  • lava vent (uncommon) Max per tile: 10

Biome: gravity hazard biome
Description: Large mineral deposits, plentiful wildlife. Rated 'nearly hospitable' by planetary entertainment v-band, you'll love it here.
Native resources:

  • intrinsic field kretherson (rare)
  • poor inert metal (uncommon) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (rare) Max per tile: 200
  • adaptive-phase fiber (uncommon)
  • unpurified water (rare) Max per tile: 50
Native wildlife: eight-legged cleaverbeast, rapier craw jetbeast, muex matron, dorg, mega muta-chicken,

Biome: freezing mountain biome
Description: Large mineral deposits, though environmental conditions make biome extremely inhospitable, Central organizations strongly suggest against exploitation of resources in this biome without substantial investment in safety equipment and training.
Native resources:

  • intrinsic field kretherson (rare)
  • poor inert metal (uncommon) Max per tile: 200
  • frozen water (uncommon)
  • raw solid-phase metal (uncommon) Max per tile: 200
  • transuranic metal (rare) Max per tile: 10
  • responsive metal (uncommon) Max per tile: 10
  • nanite sheeting (rare) Max per tile: 10
  • magneto-mineral (rare) Max per tile: 10
  • ceramic geode (rare) Max per tile: 10
Native wildlife: tundra mule, blue walker, ice sleeper, frosty muex, polar dorg,

Biome: no-atmosphere mountain biome
Description: Large mineral deposits, though specialist equipment will be required to operate on planets without any atmosphere present.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • solar kretherson (rare) Max per tile: 10
  • poor inert metal (common) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 200
  • nanite sheeting (rare) Max per tile: 10
  • magneto-mineral (rare) Max per tile: 20
  • monocrystals (rare)
  • stellar corundum (rare)
  • fullerene sheeting (rare)
  • ceramic geode (rare) Max per tile: 20
  • magneto-mineral (rare) Max per tile: 20
  • transuranic metal (rare) Max per tile: 20

Biome: standard silicon biome
Description: Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • native fiber (rare) Max per tile: 5
  • native lumber (rare) Max per tile: 5
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • gems (rare)
  • hydrocarbon sludge (rare)
  • yellow sand (uncommon) Max per tile: 100
  • yellow sand (common) Max per tile: 100
Native wildlife: silicate trapper, silicate absorbing mass, crystal scavenger, crystal pocket, crystal slug, crystal screamer,

Biome: ozone gap aligned desert biome
Description: This biome generates massive amounts of solar energy.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • gems (rare)
  • hydrocarbon sludge (rare)
Native wildlife: sting batz, razor tackler, crystal pocket, muta-chicken, gravel scorpion, lesser jaq scorpion, greater jaq scorpion, kestrax, tortre, sabrelion, random lost human, claw bug, horned scarab, silver spider,

Biome: oasis desert biome
Description: Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • intrinsic field kretherson (rare) Max per tile: 25
  • poor inert metal (uncommon) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • native fiber (common) Max per tile: 5
  • native lumber (common) Max per tile: 5
  • unpurified water (common) Max per tile: 5
  • purestrain solar kretherson (rare)
Native wildlife: sting batz, razor tackler, crystal pocket, muta-chicken, gravel scorpion, lesser jaq scorpion, greater jaq scorpion, kestrax, tortre, sabrelion, random lost human, claw bug, horned scarab, silver spider,

Biome: icon_test
Description: Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • native fiber (rare) Max per tile: 5
  • native lumber (rare) Max per tile: 5
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • gems (rare)
  • hydrocarbon sludge (rare)
  • yellow sand (uncommon) Max per tile: 100
  • yellow sand (common) Max per tile: 100
Native wildlife: sting batz, razor tackler, crystal pocket, muta-chicken, gravel scorpion, lesser jaq scorpion, greater jaq scorpion, kestrax, tortre, sabrelion, random lost human, claw bug, horned scarab, silver spider,
Rare wildlife: lava strainer,

Biome: no-atmosphere rock desert biome
Description: Large mineral deposits, though specialist equipment will be required to operate on planets without any atmosphere present.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • native fiber (rare) Max per tile: 5
  • native lumber (rare) Max per tile: 5
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • gems (rare)
  • hydrocarbon sludge (rare)
  • yellow sand (uncommon) Max per tile: 100
  • yellow sand (common) Max per tile: 100
Rare wildlife: lava strainer,

Biome: corrosive desert biome
Description: Desert bearing accumulations of corrosive liquids and solutions. The soil of these deserts is likely to be highly corrosive, avoid these zones where possible.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • intrinsic field kretherson (rare) Max per tile: 25
  • poor inert metal (uncommon) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • exotic gems (rare)
  • mineral acids (uncommon)
Native wildlife: acid monster,
Rare wildlife: lava strainer,

Biome: pink desert biome
Description: Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • native fiber (rare) Max per tile: 5
  • native lumber (rare) Max per tile: 5
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • gems (rare)
  • hydrocarbon sludge (rare)
  • yellow sand (uncommon) Max per tile: 100
  • yellow sand (common) Max per tile: 100
Native wildlife: sting batz, razor tackler, crystal pocket, muta-chicken, gravel scorpion, lesser jaq scorpion, greater jaq scorpion, kestrax, tortre, sabrelion, random lost human, claw bug, horned scarab, silver spider,
Rare wildlife: lava strainer,

Biome: black desert biome
Description: Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • intrinsic field kretherson (rare) Max per tile: 25
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (common) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • native fiber (rare) Max per tile: 5
  • native lumber (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
Native wildlife: sting batz, razor tackler, crystal pocket, muta-chicken, gravel scorpion, lesser jaq scorpion, greater jaq scorpion, kestrax, tortre, sabrelion, random lost human, claw bug, horned scarab, silver spider,
Rare wildlife: lava strainer,

Biome: thorn desert biome
Description: Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:

  • thermal kretherson (uncommon) Max per tile: 200
  • poor inert metal (rare) Max per tile: 200
  • raw solid-phase metal (uncommon) Max per tile: 200
  • responsive metal (uncommon) Max per tile: 50
  • nanite sheeting (rare) Max per tile: 25
  • native fiber (rare) Max per tile: 5
  • native lumber (rare) Max per tile: 5
  • unpurified water (rare) Max per tile: 5
  • purestrain solar kretherson (rare)
  • intrinsic field kretherson (rare) Max per tile: 25
  • gems (rare)
  • hydrocarbon sludge (rare)
  • yellow sand (uncommon) Max per tile: 100
  • yellow sand (common) Max per tile: 100
Native wildlife: sting batz, razor tackler, crystal pocket, muta-chicken, gravel scorpion, lesser jaq scorpion, greater jaq scorpion, kestrax, tortre, sabrelion, random lost human, claw bug, horned scarab, silver spider,
Rare wildlife: lava strainer,

Biome: low-tech colony biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: mysteriously deserted biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: magnetic activity biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: dimensional collision biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: meteor warning biome
Description: A thing to track weather, resources, animals, and othersuch events for a climate

Biome: radioactive ruins
Description: This area has been destroyed by a past exchange of thermonuclear weapons and bears no desirable resources. Distinct possibility of persisting radioactive fallout and accumulations of neutron-irradiated material, do not enter this zone without adequate radiation protection and avoid travelling through the zone when possible.
Native resources:

  • radioactive kretherson (common)
  • charged radioactive kretherson (uncommon)
  • radioactive hazard material (common) Max per tile: 50
  • explosion debris (common) Max per tile: 50
Native wildlife: muta-chicken, wandering scavenger, scavenger rat,

Biome: ammonium sea biome
Description: Ocean consisting mostly of highly corrosive solutions of ammonia and other caustic substances, avoid where possible.

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