Biomes
Biomes are different areas on the various planets. Each biome holds different resources, animals, events, and discoveries.
Biome: carbon biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: moon biome
Description:
Likely to be great mineral deposits present, no dangerous wildlife though caution is advised when operating in atmosphere-free environments with low gravity influence.
Native resources:
- transuranic metal (uncommon) Max per tile: 20
- ceramic geode (uncommon) Max per tile: 40
- poor inert metal (uncommon) Max per tile: 50
- monocrystals (uncommon) Max per tile: 150
- raw solid-phase metal (uncommon) Max per tile: 200
- solar kretherson (uncommon) Max per tile: 150
- stellar corundum (rare) Max per tile: 10
Biome: forest biome
Description:
Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:
- native lumber (common) Max per tile: 200
- thermal kretherson (rare) Max per tile: 25
- native fiber (common) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 75
- stimulant leaf (rare) Max per tile: 20
- deliriant root (rare) Max per tile: 20
- sedative stem (rare) Max per tile: 20
- poor inert metal (rare) Max per tile: 25
- native tubers (uncommon) Max per tile: 50
Rare wildlife: diseased turken-wad, old hand-e droid, eight-legged cleaverbeast,
Biome: flatland biome
Description:
Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:
- solar kretherson (common) Max per tile: 200
- poor inert metal (rare) Max per tile: 25
- intrinsic field kretherson (rare) Max per tile: 10
- native fiber (common) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 200
- native lumber (rare) Max per tile: 25
- unpurified water (uncommon) Max per tile: 75
- native tubers (uncommon) Max per tile: 100
Rare wildlife: dorg,
Biome: standard tundra biome
Description:
Extremely inhospitable - winds up to 300 miles per hour, environmental hazards, and aggressive predators. Training and specialized equipment is highly recommend as Central Hope rescue flights are not able to guarantee service in this biome.
Native resources:
- intrinsic field kretherson (rare) Max per tile: 10
- poor inert metal (rare) Max per tile: 25
- native lumber (rare) Max per tile: 25
- frozen water (uncommon)
Rare wildlife: dorg,
Biome: ice sheet biome
Description:
Extremely inhospitable - winds up to 300 miles per hour, environmental hazards, and aggressive predators. Training and specialized equipment is highly recommend as Central Hope rescue flights are not able to guarantee service in this biome.
Native resources:
- intrinsic field kretherson (rare) Max per tile: 10
- poor inert metal (rare) Max per tile: 25
- frozen water (uncommon)
Biome: deserted colony
Description:
Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:
- unpurified water (uncommon) Max per tile: 75
- poor inert metal (rare) Max per tile: 25
- solar kretherson (rare) Max per tile: 200
Rare wildlife: dorg,
Biome: standard underwater biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Native resources:
- thermal kretherson (uncommon) Max per tile: 250
- radioactive kretherson (rare) Max per tile: 250
- poor inert metal (rare) Max per tile: 250
- raw solid-phase metal (rare) Max per tile: 100
- ocean fiber (uncommon) Max per tile: 100
Biome: mountain biome
Description:
Large mineral deposits, plentiful wildlife. Rated 'nearly hospitable' by planetary entertainment v-band, you'll love it here.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- solar kretherson (rare) Max per tile: 10
- native fiber (rare) Max per tile: 200
- native lumber (rare) Max per tile: 25
- poor inert metal (common) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 200
- nanite sheeting (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 50
- magneto-mineral (rare) Max per tile: 20
Biome: volcanic biome
Description:
Sites of volcanic activity may bear freshly-formed minerals derived from material in the planet's mantle. Wear appropriate heat-resistant gear at all times when operating in areas of raised volcanic activity.
Native resources:
- thermal kretherson (common) Max per tile: 250
- solar kretherson (rare) Max per tile: 10
- poor inert metal (uncommon) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (rare) Max per tile: 200
- native fiber (rare) Max per tile: 200
- native lumber (rare) Max per tile: 25
- heat purified water (rare)
- steam vent (rare) Max per tile: 10
- lava vent (rare) Max per tile: 10
- ceramic geode (rare) Max per tile: 25
Biome: lava fields
Description:
Sites of volcanic activity may bear freshly-formed minerals derived from material in the planet's mantle. Wear appropriate heat-resistant gear at all times when operating in areas of raised volcanic activity.
Native resources:
- thermal kretherson (common) Max per tile: 250
- solar kretherson (uncommon) Max per tile: 10
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (rare) Max per tile: 200
- responsive metal (rare) Max per tile: 200
- heat purified water (rare)
- steam vent (uncommon) Max per tile: 10
- lava vent (uncommon) Max per tile: 10
Biome: barren mountain biome
Description:
Large mineral deposits, plentiful wildlife. Rated 'nearly hospitable' by planetary entertainment v-band, you'll love it here.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- solar kretherson (rare) Max per tile: 10
- poor inert metal (common) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 200
- nanite sheeting (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 50
- magneto-mineral (rare) Max per tile: 20
Biome: desert biome
Description:
Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- native fiber (rare) Max per tile: 5
- native lumber (rare) Max per tile: 5
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- gems (rare)
- hydrocarbon sludge (rare)
- yellow sand (uncommon) Max per tile: 100
- yellow sand (common) Max per tile: 100
Rare wildlife: lava strainer,
Biome: rocky desert biome
Description:
Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- native fiber (rare) Max per tile: 5
- native lumber (rare) Max per tile: 5
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- gems (rare)
- hydrocarbon sludge (rare)
- yellow sand (uncommon) Max per tile: 100
- yellow sand (common) Max per tile: 100
Biome: unstable biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: destroyed biome
Description:
This area has been destroyed by recent events, but is not actively dangerous.
Native wildlife: muta-chicken, wandering scavenger, scavenger rat,
Biome: nano-infested danger zone
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: diamond-rich biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: hydrocarbon sea biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: carbon-rich flatland biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: cryovolcano biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: hydrocarbon ice sheet biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: glaciated moon biome
Description:
Likely to be great mineral deposits present, no dangerous wildlife though caution is advised when operating in atmosphere-free environments with low gravity influence.
Native resources:
- ceramic geode (uncommon) Max per tile: 40
- poor inert metal (uncommon) Max per tile: 50
- frozen water (uncommon) Max per tile: 100
- monocrystals (uncommon)
- permafrost (rare) Max per tile: 5
- solar kretherson (uncommon) Max per tile: 25
- stellar corundum (rare) Max per tile: 10
Biome: metallic moon biome
Description:
Likely to be great mineral deposits present, no dangerous wildlife though caution is advised when operating in atmosphere-free environments with low gravity influence.
Native resources:
- transuranic metal (uncommon)
- ceramic geode (uncommon) Max per tile: 40
- poor inert metal (uncommon) Max per tile: 50
- fullerene sheeting (rare)
- raw solid-phase metal (uncommon)
- osmodium (rare) Max per tile: 15
- solar kretherson (uncommon) Max per tile: 150
- stellar corundum (rare) Max per tile: 3
Biome: jungle biome
Description:
Heavy vegetation, varied predators, some of which can be highly aggressive. Rich in organic and thermal energy resources, with rare deposits of mineral and stone.
Native resources:
- native lumber (common) Max per tile: 50
- thermal kretherson (rare) Max per tile: 25
- poor inert metal (uncommon) Max per tile: 50
- native fiber (common) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 200
- plastiform fiber (common) Max per tile: 20
- native berries (uncommon) Max per tile: 25
- native lumber (uncommon) Max per tile: 50
- biofuel grade stalks (common)
- nutri-brand stalks (common)
- protein tubers (common)
- stimulant leaf (uncommon) Max per tile: 30
- deliriant root (uncommon) Max per tile: 30
- sedative stem (uncommon) Max per tile: 30
- phantom spider silk (rare)
- obscure lumber (uncommon) Max per tile: 100
Rare wildlife: feral dorg,
Biome: fungal zone biome
Description:
Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:
- native lumber (common) Max per tile: 200
- thermal kretherson (rare) Max per tile: 25
- poor inert metal (uncommon) Max per tile: 25
- native fiber (common) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 75
- native fungus (uncommon)
Rare wildlife: moldy muta-chicken, mossback strangler,
Biome: heavy forest
Description:
Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:
- native lumber (common) Max per tile: 200
- thermal kretherson (rare) Max per tile: 25
- native fiber (common) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 75
- stimulant leaf (rare)
- deliriant root (rare)
- sedative stem (rare)
- plastiform fiber (rare) Max per tile: 25
- obscure lumber (uncommon) Max per tile: 100
Rare wildlife: mega muta-chicken,
Biome: swamp biome
Description:
Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:
- native lumber (common) Max per tile: 200
- thermal kretherson (rare) Max per tile: 25
- poor inert metal (uncommon) Max per tile: 50
- native fiber (common) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 200
- native fungus (uncommon)
- native berries (uncommon) Max per tile: 25
- stimulant leaf (uncommon) Max per tile: 25
- deliriant root (uncommon) Max per tile: 25
- sedative stem (uncommon) Max per tile: 25
- phantom spider silk (rare) Max per tile: 25
- obscure lumber (uncommon) Max per tile: 100
Rare wildlife: running mulcher, septic monobeast,
Biome: taiga biome
Description:
Hardy native timber is plentiful in this biome, the extremes of cold may prove difficult to work in however.
Native resources:
- solid lumber (common) Max per tile: 200
- poor inert metal (uncommon) Max per tile: 50
- native fiber (uncommon) Max per tile: 20
- frozen water (uncommon) Max per tile: 100
- hydrocarbon sludge (uncommon)
Rare wildlife: diseased turken-wad, old hand-e droid, eight-legged cleaverbeast,
Biome: primeval forest biome
Description:
Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:
- solid lumber (uncommon) Max per tile: 40
- thermal kretherson (rare) Max per tile: 25
- exotic fiber (uncommon) Max per tile: 50
- native fiber (rare) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (uncommon) Max per tile: 10
- native fungus (uncommon) Max per tile: 50
- stimulant leaf (rare) Max per tile: 20
Rare wildlife: diseased turken-wad, old hand-e droid, eight-legged cleaverbeast,
Biome: bramboo forest biome
Description:
Native timber is plentiful in this biome, along with occasional deposits of minerals or stone. The Central Administrative Complex rates this zone a mere 'moderately dangerous' in the catastrophe simulation estimates.
Native resources:
- native lumber (common) Max per tile: 40
- thermal kretherson (rare) Max per tile: 25
- native fiber (common) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 75
- stimulant leaf (rare) Max per tile: 20
- deliriant root (rare) Max per tile: 20
- sedative stem (rare) Max per tile: 20
- plastiform fiber (uncommon) Max per tile: 50
Rare wildlife: diseased turken-wad, old hand-e droid, eight-legged cleaverbeast,
Biome: no-atmosphere ice sheet
Description:
Native resources:
- intrinsic field kretherson (rare) Max per tile: 10
- poor inert metal (rare) Max per tile: 25
- frozen water (uncommon)
Biome: radioactive plains
Description:
Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:
- thermal kretherson (uncommon) Max per tile: 500
- radioactive kretherson (uncommon) Max per tile: 500
- responsive metal (rare) Max per tile: 500
- rad blasted water (rare) Max per tile: 500
- transuranic metal (rare) Max per tile: 500
- radioactive hazard material (common) Max per tile: 25
Biome: lawless colony biome
Description:
Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:
- unpurified water (uncommon) Max per tile: 75
- poor inert metal (rare) Max per tile: 25
- solar kretherson (rare) Max per tile: 200
Biome: plague biome
Description:
Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:
- solar kretherson (rare) Max per tile: 200
- thermal kretherson (rare)
- poor inert metal (rare) Max per tile: 25
- native lumber (rare) Max per tile: 25
- native fiber (rare) Max per tile: 200
- unpurified water (rare) Max per tile: 75
Biome: acid pools biome
Description:
Flatlands bearing accumulations of corrosive liquids and solutions. The corrosive pools are a potential source of sought-after inorganic acids though due to the nature these zones there are significant hazards involved with exploiting resources from them. Strong acidic rain and fog present a risk to operational personell.
Native resources:
- solar kretherson (common) Max per tile: 200
- poor inert metal (uncommon) Max per tile: 200
- intrinsic field kretherson (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 75
- acid steam vent (uncommon) Max per tile: 25
- mineral acids (uncommon) Max per tile: 100
- fuming mineral acids (rare) Max per tile: 25
Biome: savannah biome
Description:
Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:
- solar kretherson (common) Max per tile: 200
- poor inert metal (uncommon) Max per tile: 200
- intrinsic field kretherson (rare) Max per tile: 10
- native fiber (common) Max per tile: 200
- adaptive-phase fiber (uncommon) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 200
- native lumber (rare) Max per tile: 15
- unpurified water (rare) Max per tile: 30
- native tubers (uncommon) Max per tile: 50
Rare wildlife: dorg,
Biome: primeval flatland biome
Description:
Calm flatlands. No surprises. Energy and fiber materials are readily available.
Native resources:
- solar kretherson (common) Max per tile: 200
- poor inert metal (rare) Max per tile: 25
- intrinsic field kretherson (rare) Max per tile: 10
- adaptive-phase fiber (rare) Max per tile: 200
- neuro-aligned fiber (rare) Max per tile: 200
- unpurified water (rare) Max per tile: 75
- native fungus (rare)
- exotic fiber (uncommon) Max per tile: 25
Rare wildlife: dorg,
Biome: destroyed underwater biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Native resources:
- thermal kretherson (uncommon) Max per tile: 250
- radioactive kretherson (rare) Max per tile: 250
- poor inert metal (rare) Max per tile: 250
- raw solid-phase metal (rare) Max per tile: 100
- ocean fiber (uncommon) Max per tile: 100
Biome: hidden valley biome
Description:
Large mineral deposits, plentiful wildlife. Rated 'nearly hospitable' by planetary entertainment v-band, you'll love it here.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- solar kretherson (rare) Max per tile: 10
- native fiber (rare) Max per tile: 200
- native lumber (rare) Max per tile: 25
- poor inert metal (common) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 200
- nanite sheeting (rare) Max per tile: 10
- unpurified water (uncommon) Max per tile: 50
- magneto-mineral (rare) Max per tile: 20
- obscure lumber (uncommon) Max per tile: 100
Biome: no-atmosphere lava fields
Description:
Sites of volcanic activity may bear freshly-formed minerals derived from material in the planet's mantle. Wear appropriate heat-resistant gear at all times when operating in areas of raised volcanic activity.
Native resources:
- thermal kretherson (common) Max per tile: 250
- solar kretherson (uncommon) Max per tile: 10
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (rare) Max per tile: 200
- responsive metal (rare) Max per tile: 200
- heat purified water (rare)
- steam vent (uncommon) Max per tile: 10
- lava vent (uncommon) Max per tile: 10
Biome: barren lava field
Description:
Sites of volcanic activity may bear freshly-formed minerals derived from material in the planet's mantle. Wear appropriate heat-resistant gear at all times when operating in areas of raised volcanic activity.
Native resources:
- thermal kretherson (common) Max per tile: 250
- solar kretherson (uncommon) Max per tile: 10
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (rare) Max per tile: 200
- responsive metal (rare) Max per tile: 200
- heat purified water (rare)
- steam vent (uncommon) Max per tile: 10
- lava vent (uncommon) Max per tile: 10
Biome: gravity hazard biome
Description:
Large mineral deposits, plentiful wildlife. Rated 'nearly hospitable' by planetary entertainment v-band, you'll love it here.
Native resources:
- intrinsic field kretherson (rare)
- poor inert metal (uncommon) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (rare) Max per tile: 200
- adaptive-phase fiber (uncommon)
- unpurified water (rare) Max per tile: 50
Biome: freezing mountain biome
Description:
Large mineral deposits, though environmental conditions make biome extremely inhospitable, Central organizations strongly suggest against exploitation of resources in this biome without substantial investment in safety equipment and training.
Native resources:
- intrinsic field kretherson (rare)
- poor inert metal (uncommon) Max per tile: 200
- frozen water (uncommon)
- raw solid-phase metal (uncommon) Max per tile: 200
- transuranic metal (rare) Max per tile: 10
- responsive metal (uncommon) Max per tile: 10
- nanite sheeting (rare) Max per tile: 10
- magneto-mineral (rare) Max per tile: 10
- ceramic geode (rare) Max per tile: 10
Biome: no-atmosphere mountain biome
Description:
Large mineral deposits, though specialist equipment will be required to operate on planets without any atmosphere present.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- solar kretherson (rare) Max per tile: 10
- poor inert metal (common) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 200
- nanite sheeting (rare) Max per tile: 10
- magneto-mineral (rare) Max per tile: 20
- monocrystals (rare)
- stellar corundum (rare)
- fullerene sheeting (rare)
- ceramic geode (rare) Max per tile: 20
- magneto-mineral (rare) Max per tile: 20
- transuranic metal (rare) Max per tile: 20
Biome: standard silicon biome
Description:
Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- native fiber (rare) Max per tile: 5
- native lumber (rare) Max per tile: 5
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- gems (rare)
- hydrocarbon sludge (rare)
- yellow sand (uncommon) Max per tile: 100
- yellow sand (common) Max per tile: 100
Biome: ozone gap aligned desert biome
Description:
This biome generates massive amounts of solar energy.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- gems (rare)
- hydrocarbon sludge (rare)
Biome: oasis desert biome
Description:
Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- intrinsic field kretherson (rare) Max per tile: 25
- poor inert metal (uncommon) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- native fiber (common) Max per tile: 5
- native lumber (common) Max per tile: 5
- unpurified water (common) Max per tile: 5
- purestrain solar kretherson (rare)
Biome: icon_test
Description:
Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- native fiber (rare) Max per tile: 5
- native lumber (rare) Max per tile: 5
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- gems (rare)
- hydrocarbon sludge (rare)
- yellow sand (uncommon) Max per tile: 100
- yellow sand (common) Max per tile: 100
Rare wildlife: lava strainer,
Biome: no-atmosphere rock desert biome
Description:
Large mineral deposits, though specialist equipment will be required to operate on planets without any atmosphere present.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- native fiber (rare) Max per tile: 5
- native lumber (rare) Max per tile: 5
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- gems (rare)
- hydrocarbon sludge (rare)
- yellow sand (uncommon) Max per tile: 100
- yellow sand (common) Max per tile: 100
Biome: corrosive desert biome
Description:
Desert bearing accumulations of corrosive liquids and solutions. The soil of these deserts is likely to be highly corrosive, avoid these zones where possible.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- intrinsic field kretherson (rare) Max per tile: 25
- poor inert metal (uncommon) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- exotic gems (rare)
- mineral acids (uncommon)
Rare wildlife: lava strainer,
Biome: pink desert biome
Description:
Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- native fiber (rare) Max per tile: 5
- native lumber (rare) Max per tile: 5
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- gems (rare)
- hydrocarbon sludge (rare)
- yellow sand (uncommon) Max per tile: 100
- yellow sand (common) Max per tile: 100
Rare wildlife: lava strainer,
Biome: black desert biome
Description:
Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- intrinsic field kretherson (rare) Max per tile: 25
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (common) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- native fiber (rare) Max per tile: 5
- native lumber (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
Rare wildlife: lava strainer,
Biome: thorn desert biome
Description:
Warning: The Central Administrative Complex advises caution in this biome. Environmental conditions may require specialized training and equipment to avoid injury or death.
Native resources:
- thermal kretherson (uncommon) Max per tile: 200
- poor inert metal (rare) Max per tile: 200
- raw solid-phase metal (uncommon) Max per tile: 200
- responsive metal (uncommon) Max per tile: 50
- nanite sheeting (rare) Max per tile: 25
- native fiber (rare) Max per tile: 5
- native lumber (rare) Max per tile: 5
- unpurified water (rare) Max per tile: 5
- purestrain solar kretherson (rare)
- intrinsic field kretherson (rare) Max per tile: 25
- gems (rare)
- hydrocarbon sludge (rare)
- yellow sand (uncommon) Max per tile: 100
- yellow sand (common) Max per tile: 100
Rare wildlife: lava strainer,
Biome: low-tech colony biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: mysteriously deserted biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: magnetic activity biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: dimensional collision biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: meteor warning biome
Description:
A thing to track weather, resources, animals, and othersuch events for a climate
Biome: radioactive ruins
Description:
This area has been destroyed by a past exchange of thermonuclear weapons and bears no desirable resources. Distinct possibility of persisting radioactive fallout and accumulations of neutron-irradiated material, do not enter this zone without adequate radiation protection and avoid travelling through the zone when possible.
Native resources:
- radioactive kretherson (common)
- charged radioactive kretherson (uncommon)
- radioactive hazard material (common) Max per tile: 50
- explosion debris (common) Max per tile: 50
Biome: ammonium sea biome
Description:
Ocean consisting mostly of highly corrosive solutions of ammonia and other caustic substances, avoid where possible.