Player Help Archive:
All help articles available in-game via the 'help' command are displayed here. This list is frequently appended so if a wanted topic does not exist it is suggested that an in-game mail is sent to the *ideas board suggesting what topic is needed.Help on combat:
Actions taken by colonists or creatures are resolved by either a skill roll or by consuming dice from your dice pools.
HOW DO I FIGHT THINGS?
First: designate a target. If you're in a vehicle, you use the TARGET command, if on foot use KILL.
Example:
KILL Hawgpadre, TARGET Dibolcrif
Second: Use a combat action. You can see your available actions by typing: ACTIONS. Your actions depend on the weaponry and gear you have equipped, as well as your skills and background.
Example: slash, slash 2
If you are executing a combat action like slash or fire on your favorite weapon, you can specify the number of dice from the applicable pools to roll during the attack. Attacks have varying minimum and maximum dice requirements - you might not be able to roll less than 2 or more than 6 of a certain dice, for instance. But if the number you enter falls within the range of allowable dice, the attack will consume exactly that many dice instead of the default, which is the maximum available attack dice up to your current maximum dice pool.
COMBAT DICE POOLS
Colonists have three dice pools, each used in different kinds of attacks or special actions.
[ Clarity ]: Used for judging accuracy with ranged weapons and completing complex tasks.
[ Stamina ]: Used for determining damage caused by high impact attacks.
[ Aggression ]: Used to calculate success in violent or rapid actions, and sometimes used to determine damage caused by some attacks.
When dice are used to produce damage or affect items, they are consumed and your dice pool goes down. The pools will regenerate over time, but a well prepared colonist will find use in quality food, good equipment, or deep investments in a skill group in order to increase available dice.
EMPTY POOLS
A dice pool can be replenished with certain nanite injectors, or the effects of some items and areas. Rec dome stimulants and the booster drinks available in the central gear shop are popular among colonists in the wilder areas.
See also: weapons, armor, gear, wilderness
Screenshot tutorial: http://wayfar1444.com/index.php?page=combat