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Player Help Archive:

All help articles available in-game via the 'help' command are displayed here. This list is frequently appended so if a wanted topic does not exist it is suggested that an in-game mail is sent to the *ideas board suggesting what topic is needed.

Help on implants:

IMPLANTS, CYBERNETICS

When I was just a young man I began working for... Well, that's not important. But we invented nerve splicing. And it was in just a few years that we found the spark of automaton consciousness. It was in the neural impulse actuation of course - our understanding of the machine signals was what needed to evolve, not our technology. We needed to program our minds to interface with machinery by our most primitive lobal function - color, sound, smell. These impulses are conditioned, writing human memory if you will, to interface with the coded signal. Now, there is a black clinic in every system."
-Dr. Cornelius Shu

Cybernetic implants may be purchased from black markets, then installed at the cost of reroll points specific to the implant with the INSTALL command. INSTALL will reduce your maximum reroll points!
There are many benefits to improving yourself with technology however choose wisely - once you have installed the cyberware, there are no returns for it or your reroll points.

Rumor has it there are doctors unscrupulous enough to chop used cyberware out for resale!


Note: You can only spend reroll points in excess of 10 on implants. Your first 10 reroll points unlock your full skill potential and gadget capacity, and cannot be spent.


See also: reroll, skills, gadgets

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