Wednesday, October 21, 2026

2026: 5 year update

Just a note to mention that I haven't forgotten about this. While it looks unlikely to be complete this year, the plan is to release the Wayfar MOO game code open source, along with some improvements to the hellcore fork it operates on. These steps are also needed to get the game back up and running anyway.  So far we have done the following:
  • Rebuild and docker-ize the MOO on modern ubuntu
  • Add objdef import/export, similar to mooR.  Objects can be edited as text files and then imported without manually programming via telnet.
  • Various improvements to hellcore: a library of more sophisticated noise functions for procedural generation, LLM interface, and modern email handling
  • Fixed almost all major in game systems that had logical issues - path finding, on demand rooms, blueprints, black markets, starships, wildlife, citizenry, have all received major foundation cleanups and fixes

What will be released on github:

Hellcore/wayfar code necessary to run a MOO with the game systems, including proc gen, travel, weaponry, etc.  All the game functionality allowing you to boot up, spawn a galaxy, and create your own game.

What may not be released on github:

The actual game content such as creatures, items, etc.  

There is still a significant amount of work to do before it is ready so I don't want to overpromise, but fingers crossed for 2027!  Thanks to mrjohnson for some recent help on bouncing ideas around and testing.

--Code002

Monday, April 26, 2021

April updates

  • Website is back online with working biome readouts: http://wayfar1444.com
  •  Basic improvements to civilian AI (they won't freak out as much)
  •  Slightly faster robot assistance times
  • About 6 new craftable and hackable items
  • New solar system: Meglo-1189
  • Various bug and exploit fixes, noted on *clp in-game 

Friday, March 12, 2021

Upcoming changes for Wayfar 1444

 First of all, thanks to several player reports and some light weight stress testing of the MOO, several critical and annoying bugs have been fixed (some of them very longstanding).

Here are the priorities for Wayfar 1444 development going forward:

  • Lag issues - due to room spawning, there is a lag spike every hour as the room spawning system cleans up rooms.  This will be replaced with an instanced room design.
  • Civilian AI - civilians are a little wierd in how they respond to events, and not as useful as they could be.
  • Finish the psyker background and release it.
  • Black market review and fixes - black markets spawn on planets and sell unique, limited edition goods. 
  • Pirate outpost and base review and fixes.
  • Website relaunch!

Beyond that, there is a steady stream of bugs to be fixed, as well as more minor features to be added, like new hackable items, starship improvements, additional perlin noise generation improvements and more.  

Love,
el management

Friday, February 26, 2021

Wayfar 1444 is open for new and former players

Server has been up and running well, and email is back online.

Address: wayfar1444.com
Port: 7777

If you have an old account with a valid email, you can reset your password if you've forgotten it.  For any problems, contact admin@wayfar1444.com - registration emails should arrive within a few minutes.  More details on future updates to the MOO and the website will be posted sometime next week.